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Thank you for your purchase of our Model 1010 Cessna Avionics Panel with Magneto Test Feature. Before use, the Panel must be programmed with switch assignments using a licensed version of FSUIPC. The Switch Assignments are involved but can be easily assigned with the help of the following information.
If you have any comments or need additional information on the use of the 1010 Avionics Panel,
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Installing the 1010D and the 1010E Panel requires very little time. All you need is an unused USB Port. These additional Ports can be added to your computer by using a device called a USB Hub. These Hubs can be purchased for as little as $20.00 in the Internet.
Just plus the USB Cables from the back of the 1010D Panel into the Hub Adapter and let your computer locate and load the required software for its proper operation. The Panel will be sensed as "Avionics Panel 1010D". That's all there is to the installation.
The 1010E and the 1010D Cessna Panels are virtually the same panels except for the internal electronics and that the 1010D has 4 RCA Jacks on the back while the 1010E has only 3. Except for that, the instructions seen below can be used for both.
Programming the Toggle Switches
As mentioned earlier, the 1010D and 1010E does require the licensed version of FSUIPC. This small .dll program resided inside the Module File of your FS2002, FS2004 or FS X Flight Simulator. FSUIPC come is two versions. The FSUIPC 3.75 used for FS98, FS2000, FS2002 and FS2004. While Version FSUIPC4 is used strictly for the New FS X Flight Simulator.
Either one of these programs can be Downloaded Free of charge from:
The Code Key for either program can be purchased from simMarket (A link to simMarket is also provided at the FSUIPC site). The code Key costs about $24.00.
When you download the required FSUIPC program; copy the .dll program to Flight Simulator's "Module" File. That's it. Now it's time to load and run your Flight Simulator Program. When running, click on "Create a Flight". When you have a your Cessna 172 or anyother aircraft on the Runway, press the "ALT" key. On the TOP of the screen a thin white band of extra options will appear. Click on "Modules"; then "FSUIPC".
Using FSUIPC for the first time, you are asked to input your Name, Email Address and the Code Key you just purchased. When entered correctly, FSUIPC is ready to be programmed for use with your NAV/COM Radio (Note: After inputting your Code Key, you need to Restart Flight Simulator so that the Code Key can take effect.
After reloading your Flight Simulator program; it's time to Program your NAV/COM Radio.
Programming the 1010D Switches
With your copy of FSUIPC Registered; now is the time to program the Radio Panel. Again, with FS running, hit the "ALT" Key. With the White Band appreaing in the top of the monitor; click "Modules" then "FSUIPC". With the main FSUIPC window showing, locate and click on "Buttons + Switches".
You will get the window appearing above.
There are three main sections of this window that require our attention. They are indicated by the letters "A", "B" and "C". Section "A" shows the Button or Switch that you press and it's USB Port Location. By pressing other buttons on the Radio Panel, these settings will change accordingly. "B" needs to be click. The "Check" Mark needs to remain with ALL Programming. This Check Mark allows you to choose your button assignments from the FSUIPC listing. "C" shows all the assignments available that your 1010D Panel can be programmed to.
Now using the TABLE below, we will program each 1010D Switch and Push Button to the needed functions. Table 1 shows the suggested setting of each of the 1010D's switches. These are only suggestions, over time you will be familiar with the FSUIPC settings and you will gain more confidence in programming the 1010D switches for your ouw needs.
Below is a photo of the front panel of the 1010D's front Panel. Each Push Button, Toggle and Rotary Key Switch is shown by a number. This number (in conjunction with the information in the Settings Table) will show you the which button would need to be "Flipped" or "Turned"
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